I was invited by my friend Anna Maria Tammaro to make a presentation for a workshop of the Navigate Project, an Erasmus project that is about developing information and media literacy to fight fakenew using also games. There is a gallery of games in their NaviGame space and they’re working in designin new games.
My presentation was focused on three main aspects:
- the pandemic increases the spreading of fakenews, creating an infodemic and how people changed their trust in information,
- the importance to change behavior on the social media and how difficult is as they are designed to create addiction
- games can support changing behaviors
- games can support new approaches in education, promoting active participation, problem solving, using creating hybrid learning environment.